Installation
Copy and paste the following code into your project.
components/eldoraui/morphingtext.tsx
import { useCallback, useEffect, useRef } from "react";
import { cn } from "@/lib/utils";
const morphTime = 1.5;
const cooldownTime = 0.5;
const useMorphingText = (texts: string[]) => {
const textIndexRef = useRef(0);
const morphRef = useRef(0);
const cooldownRef = useRef(0);
const timeRef = useRef(new Date());
const text1Ref = useRef<HTMLSpanElement>(null);
const text2Ref = useRef<HTMLSpanElement>(null);
const setStyles = useCallback(
(fraction: number) => {
const [current1, current2] = [text1Ref.current, text2Ref.current];
if (!current1 || !current2) return;
current2.style.filter = `blur(${Math.min(8 / fraction - 8, 100)}px)`;
current2.style.opacity = `${Math.pow(fraction, 0.4) * 100}%`;
const invertedFraction = 1 - fraction;
current1.style.filter = `blur(${Math.min(8 / invertedFraction - 8, 100)}px)`;
current1.style.opacity = `${Math.pow(invertedFraction, 0.4) * 100}%`;
current1.textContent = texts[textIndexRef.current % texts.length];
current2.textContent = texts[(textIndexRef.current + 1) % texts.length];
},
[texts],
);
const doMorph = useCallback(() => {
morphRef.current -= cooldownRef.current;
cooldownRef.current = 0;
let fraction = morphRef.current / morphTime;
if (fraction > 1) {
cooldownRef.current = cooldownTime;
fraction = 1;
}
setStyles(fraction);
if (fraction === 1) {
textIndexRef.current++;
}
}, [setStyles]);
const doCooldown = useCallback(() => {
morphRef.current = 0;
const [current1, current2] = [text1Ref.current, text2Ref.current];
if (current1 && current2) {
current2.style.filter = "none";
current2.style.opacity = "100%";
current1.style.filter = "none";
current1.style.opacity = "0%";
}
}, []);
useEffect(() => {
let animationFrameId: number;
const animate = () => {
animationFrameId = requestAnimationFrame(animate);
const newTime = new Date();
const dt = (newTime.getTime() - timeRef.current.getTime()) / 1000;
timeRef.current = newTime;
cooldownRef.current -= dt;
if (cooldownRef.current <= 0) doMorph();
else doCooldown();
};
animate();
return () => {
cancelAnimationFrame(animationFrameId);
};
}, [doMorph, doCooldown]);
return { text1Ref, text2Ref };
};
interface MorphingTextProps {
className?: string;
texts: string[];
}
const Texts: React.FC<Pick<MorphingTextProps, "texts">> = ({ texts }) => {
const { text1Ref, text2Ref } = useMorphingText(texts);
return (
<>
<span
className="absolute inset-x-0 top-0 m-auto inline-block w-full"
ref={text1Ref}
/>
<span
className="absolute inset-x-0 top-0 m-auto inline-block w-full"
ref={text2Ref}
/>
</>
);
};
const SvgFilters: React.FC = () => (
<svg id="filters" className="hidden" preserveAspectRatio="xMidYMid slice">
<defs>
<filter id="threshold">
<feColorMatrix
in="SourceGraphic"
type="matrix"
values="1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 255 -140"
/>
</filter>
</defs>
</svg>
);
const MorphingText: React.FC<MorphingTextProps> = ({ texts, className }) => (
<div
className={cn(
"relative mx-auto h-16 w-full max-w-screen-md text-center font-sans text-[40pt] font-bold leading-none [filter:url(#threshold)_blur(0.6px)] md:h-24 lg:text-[6rem]",
className,
)}
>
<Texts texts={texts} />
<SvgFilters />
</div>
);
export MorphingText;
Update the import paths to match your project setup.
Props
Prop | Type | Description | Default |
---|---|---|---|
texts | string[] | Array of texts to morph between | [] |
className | string? | Additional classes for the container | "" |